PrOGL
processing open-gl interface
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Go to the source code of this file.
Functions | |
void | setup () |
setup is in charge of creating the window and initializing a Renderer object, along with any uniforms our shader requires. | |
void | draw () |
draw continuously calls render every frame, updating uniform values and progressing the shader. | |
Variables | |
Renderer | r |
global renderer object that renders to the entire size of the screen | |
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package |
draw continuously calls render every frame, updating uniform values and progressing the shader.
Definition at line 30 of file PrOGL.pde.
References r, and Renderer.render().
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package |
setup is in charge of creating the window and initializing a Renderer object, along with any uniforms our shader requires.
Definition at line 13 of file PrOGL.pde.
References r, and uniform_type.TEXTURE.