PrOGL
processing open-gl interface
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PrOGL.pde File Reference

Go to the source code of this file.

Functions

void setup ()
 setup is in charge of creating the window and initializing a Renderer object, along with any uniforms our shader requires.
 
void draw ()
 draw continuously calls render every frame, updating uniform values and progressing the shader.
 

Variables

Renderer r
 global renderer object that renders to the entire size of the screen
 

Function Documentation

◆ draw()

void draw ( )
package

draw continuously calls render every frame, updating uniform values and progressing the shader.

Definition at line 30 of file PrOGL.pde.

References r, and Renderer.render().

Here is the call graph for this function:

◆ setup()

void setup ( )
package

setup is in charge of creating the window and initializing a Renderer object, along with any uniforms our shader requires.

Definition at line 13 of file PrOGL.pde.

References r, and uniform_type.TEXTURE.

Variable Documentation

◆ r

Renderer r
package

global renderer object that renders to the entire size of the screen

Definition at line 7 of file PrOGL.pde.