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PrOGL
processing open-gl interface
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This is the complete list of members for Shader, including all inherited members.
| add_uniform(Uniform custom_uniform) | Shader | package |
| add_uniforms(ArrayList< Uniform > custom_uniforms) | Shader | package |
| h | Shader | package |
| make_default_uniforms() | Shader | package |
| print() | Shader | package |
| program | Shader | package |
| set_uniforms() | Shader | package |
| Shader(String path, int w, int h) | Shader | package |
| Shader(String path, int w, int h, Uniform u) | Shader | package |
| Shader(String path, int w, int h, ArrayList< Uniform > u) | Shader | package |
| type | Shader | package |
| uniforms | Shader | package |
| update_uniforms() | Shader | package |
| w | Shader | package |